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Adam Fautley
Adam Fautley
3D Artist @ Radical Forge
Wakefield / Leeds, United Kingdom

Summary

3D Artist @ Radical Forge!

Skills

Environment Design3D ModelingEnvironment ModelingLow-poly ModelingProp ModelingProp DesignHigh-poly ModelingLevel DesignPBR TexturingTexture Baking

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Mixer
Quixel Mixer
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Project Outbreak
    • Year
      2022
    • Role
      Lead Artist / Community Manager
    • Company
      Indie-Shark Games

Experience

  • 3D Artist at Radical Forge
    Middlesbrough, GB
    January 2025 - Present

  • Environment Artist at XR Games
    Leeds
    September 2021 - Present

    Junior 3D Artist - Sep 21 to Aug 22

    3D Artist - Aug 22 to Dec 22

    Environment Artist - Dec 22 to Current

  • Lead Artist / Community Manager at Indie-Shark Games
    Huddersfield, United Kingdom
    September 2019 - Present

    Established a games company whilst on a University Placement Year which included:

    •Worked in a small team to develop a video game.

    •Created a mixture of 2D & 3D art using efficient reference, modelling and texturing techniques.

    •Helped establish & manage a community following

    •Took part in tranzfuser 2020 and got into the finals

  • Usability Teamster at Team 17
    Wakefield, United Kingdom
    January 2018 - January 2019

    Volunteer experience at multiple dates throughout both years which included:

    •Testing current games and providing feedback

    •Various design thinking, communication and attention to detail skills

  • Graphic Artist Placement at Alternative Software
    Castleford, United Kingdom
    April 2017 - April 2017

    A two-week placement at Alternative Software where I did the following:

    •Responsibilities involved current game research, game concept generation, asset creation and texturing for current game projects.

    •Quickly self-taught myself new software to produce modelling work quickly on demand to meet the current deadlines of the small team.

    •Took part in quality assurance of a variety of games looking for bugs to give my feedback both verbally and in document format.